Mon, Tues, Thur, Fri: 4:00 pm and 6:00 pm
Wed: 2:30 pm, 4:15 pm and 6:00 pm
Saturday: 9:00 am, 10:30 am, 12:30 pm
Students engage with online digital creations of 3D models and teach them how to design pieces for 3D Printing using Autodesk TinkerCad™. Students are immersed in the engineering and design process, printing their own unique and exciting ideas and turning them into a reality. In the second part of this course, students learn advanced, professional-level 3D modeling and CAD techniques with an emphasis on functional design and robust modeling.
Students learn the Iterative Design Process as a critical component of Engineering, they are tasked with identifying a real-world problem to solve through 3D Design and Printing. They will have to research, construct, design and print solutions that will creatively solve those challenges.
Pre-requisite: 3D Maker
Students learn how to create new customized apps using App Inventor 2, a block-based, visual programming approach designed by MIT. They will explore event handlers, timers and database management.
Pre-requisite: Intro to Coding I and Coding I
Starting with the basics of musical notation and form, students work through looping, editing, sound manipulation, and capturing vocals and MIDI instrumentation to create their own music.
Students learn the process of Character Design, Environment Creation and get hands-on experience with C# programming. In this three-part course, students use Unity, Gimp, Blender3D to create a 3D game.
Pre-requisite: Intro to Coding I and Coding II
Students create 3D character models using the modeling software Blender and learn game design concepts like rule implementation, game flow and paper prototyping.
Students use the Unity game engine to map 3D environments and apply attributes, then design textures in Gimp to overlay on their world. They will learn design concepts like genre, random generation, character/world interaction and sound design.
Students bring characters and environments to life using C#, a real-world oriented programming language, and learn concepts like classes methods, and strings to create C# scripts.